// JavaScript Document

var secs
var timerID = null
var timerRunning = false
var delay = 500

function randomNumber(limit){
  return Math.floor(Math.random()*limit);
}


function InitializeTimer()
{
    // Set the length of the timer, in seconds
    secs = 3
    StopTheClock()
    StartTheTimer()
}

function StopTheClock()
{
    if(timerRunning)
        clearTimeout(timerID)
    timerRunning = false
}

function StartTheTimer()
{
    if (secs==0)
    {
		StopTheClock();

		document.getElementById('action_quote').innerHTML = origContent;
		document.getElementById('quickQuoteSuccess').innerHTML = '';

        // Here's where you put something useful that's
        // supposed to happen after the allotted time.
        // For example, you could display a message:
        //alert("You have just wasted 10 seconds of your life.")

        //Make it start again
        //InitializeTimer()


    }
    else
    {
        //self.status = secs
        secs = secs - 1
        timerRunning = true
        timerID = self.setTimeout("StartTheTimer()", delay)
    }
}